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Documentation Index

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TNT Spleef puts an Infinity Bow in every player’s hands and fills the arena floor with TNT blocks. Shoot the TNT blocks to cause explosions that collapse the floor beneath your opponents. Players who fall through the destroyed floor and drop to the void are eliminated. The last player still standing on any remaining floor layer wins.

How a Round Works

After /tnt iniciar <template> clones the arena and teleports players in, a 10-second preparation countdown runs. Players see an action bar countdown and hear a metronome-like tick each second. No one can be eliminated during this phase. When the timer reaches zero, every alive player receives their loadout and the match begins.

The Arco Ignitor (Infinity Bow)

Each player starts with the Arco Ignitor — a Bow enchanted with Infinity and marked as unbreakable — in their first hotbar slot. An Arrow is placed in the inventory (not a hotbar slot) so that Infinity can function without consuming it. You never run out of arrows. Shooting a TNT block causes it to explode. The explosion radius can collapse multiple adjacent TNT blocks in a chain reaction, rapidly widening the hole in the floor. Aim at blocks near an opponent’s feet for maximum effect.
Players cannot be directly damaged by arrows in standard TNT Spleef arenas — elimination only happens when you fall to the void. Focus on floor destruction rather than direct shots at players.

Strategy Tips

  • Target clusters, not single blocks. A well-placed shot into a dense area can remove a 3×3 section instantly.
  • Stay mobile. Standing still makes you an easy target — your opponents can shoot the block you’re standing on.
  • Watch the layers. Most TNT Spleef maps have multiple floor layers. Destroying the top layer may leave you with a safe layer just below to land on.
  • Use boosters to reposition quickly after a gap opens beneath you.

Floor Boosters

TNT Spleef shares the same floating booster system as TNT Run. Boosters appear randomly across the arena floor during the match. Walk into one to collect it instantly.
BoosterEffect
Speed I / IISpeed potion (shorter duration at higher level)
Jump Boost I / IIJump Boost potion (shorter duration at higher level)
MixSpeed II + Jump Boost II simultaneously
Salvation PearlAdds an Ender Pearl escape item to your inventory
TNT Spleef does not include Speed III or Jump Boost III in its booster pool — only tiers I and II are available, matching the game’s slower-paced strategy focus.

Elimination

Every second, the plugin checks whether any alive player’s Y position is within 2 blocks of the world’s minimum height. Any player below that threshold is eliminated, converted to a spectator, and shown an elimination title screen.

Sudden Death

When the alive player count drops to 8 or fewer, Sudden Death activates with the same rules as TNT Run:
  1. The world border activates at 80 blocks centered on the arena’s first spawn point.
  2. The border shrinks by 15 blocks every 30 seconds, down to a minimum of 10 blocks.
  3. An action bar warning appears in the final 10 seconds before each border reduction.
Once Sudden Death begins, the shrinking border forces all players toward the center of the arena — even if large floor sections remain, you cannot simply camp on the edge.

Arena Setup

1

Create the arena template

Register the Slime world as a spleef arena. The name must match the .slime file name on disk.
/tnt arena create <name> spleef
2

Add spawn points

Stand at each desired starting location and run the command. Add enough spawns to distribute players evenly across the top floor.
/tnt arena addspawn <name>
3

Start the game

Clone the world and launch the match.
/tnt iniciar <name>