LiricTNT gives administrators the ability to inject live events into any active match with a single command. Events run independently of the game’s timer and clean themselves up automatically after their duration expires — you do not need to manually stop them. Use them to keep long matches exciting, surprise viewers during a livestream, or spike the difficulty right before a Sudden Death phase. Permission required:Documentation Index
Fetch the complete documentation index at: https://pumpkings.mintlify.app/llms.txt
Use this file to discover all available pages before exploring further.
tnt.admin.extras
Event Reference
Lava
Duration: 15 secondsThe floor beneath every running player starts converting to lava. The conversion targets the block directly under each alive player’s feet, checked every 5 ticks. Players who stop moving are especially vulnerable — the lava catches up to them almost immediately.
Tornado
Duration: 15 secondsA moving vortex spawns at a random arena spawn point and travels in a random direction, slowly rotating its path. Players within 7 blocks are affected: those inside the 3-block core are launched straight up, while players on the outer edge are flung away horizontally. Blocks at the tornado’s base are destroyed as it passes.
Tormenta (Storm)
Duration: 20 secondsA lightning storm targets random alive players every 0.75 seconds. Before each strike, a ring of flame particles appears on the ground at the impact point — players have about 1 second to move out of the circle before the actual lightning bolt hits. This telegraphing design keeps the event fair while still creating intense pressure.
Yunques (Anvils)
Duration: 15 secondsDamaged Anvil blocks spawn 15 blocks above random alive players every 0.5 seconds and fall with full gravity physics. A puff of smoke appears on the ground directly below each anvil’s projected landing spot so players can see where to dodge. Anvils deal their native Minecraft fall damage on impact and are automatically removed 3 seconds after landing to keep the arena clean.
Geoffrey (Boss Entity)
/tnt detener. The boss is removed automatically during match cleanup, so you do not need to handle it manually.
Potion Effects
In addition to structured events, you can apply a potion effect to every alive player instantly:| Effect | Suggested Level | Use Case |
|---|---|---|
Speed | 1–3 | Speed up a slow match or reward surviving players |
Slowness | 1–2 | Balance a match where one player is clearly dominant |
Jump | 1–3 | Make floor collapse and spleef matches more chaotic |
Blindness | 1 | Short dramatic burst for a jump-scare moment |
Levitation | 1–2 | Launch all players into the air during an anvil or tornado event |
Potion effects apply only to alive players at the time the command is executed. Spectators and disqualified players are not affected.
Recommended Combinations
Cleanup and Safety
Every timed event cancels its own scheduler task when either of these conditions is met:- The configured duration (in ticks) has elapsed.
- The match ends or is force-stopped with
/tnt detener.
